![]() ![]() The sphere containing Boy’s tail rushes to the right, feet fluttering. Now, try tilting the right analog stick to the right. ![]() Tilt the stick a little bit, and he crawls tilt it all the way, and his feet flutter in a hurry. ![]() Tilt the left analog to the left, and the sphere containing Boy’s face begins to move to the left. You can move the two spheres apart from one another. This is important: the connection between the spheres is negotiable. Now, imagine that the spheres are not connected. The tail exists on the rear of another sphere. The face is present on the front of one sphere. Pay attention to this part: the boy has a face, and a tail. Noby Noby Boy is a game-like experience in which the player takes control of a surrealistically presented nominally male otherworldly character-thing whose defining traits are doglikeness and symmetry. Things have changed since we last played it, about nine months ago. (Here’s a bonus, a line from a novel we are writing in our head literally as we write this: “November came twice that year one of those times, they called it ‘February’.”) We turned it on and had about sixteen minutes of fun with it. Today, it’s November, and it’s about as cold as it was in late February, so we remembered Noby Noby Boy. We didn’t not do this for any boring reasons like we decided to grow up and/or be mature - no, we didn’t do it because we already are grown-up and mature, and we have, like, lots of things to do every day (like take six showers, stare at ourselves in the mirror, et cetera). Bottom line: Noby Noby Boy is “delicious eye taffy”įor starters, we were going to display our hip dissatisfaction with the entirety of the videogames industry by posting a review of this game - Keita Takahashi’s lunch-priced, perpetuity-aspiring, micro-concept, tactile-fun-exercise Noby Noby Boy - on its release date, February 19th, 2009, and call it the “Game of the Year 2009”. ![]()
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