![]() ![]() If the army flees from the battlefield, it automatically loses 20% of its remaining troops if the opponent is an Imperian and 25% if he's a Nomad.Fortress garrison do not have morale - they simply cannot escape anywhere.After passing the 50 points of the morale, there is a chance progressively increasing by 2% with every Morale point below 50 for your army to flee.The Morale drop differences can reach 1-7 each round, which prevents the loss of a battle on a casual basis.Everything above 150% difference - 3 morale correction.51-150% difference = 2 morale correction.20-50% difference in the lost army gold equivalent = 1 morale correction.When your army inflicts more damage than the opponent your morale raises and the enemy's drops, according to the following formula: Each round the Morale drops due to the fatigue (by 4 +/-3 points), damage (by 1 to 3 points).The two armies start the fight with their Global Morale values - 100 against 110, basic values, if both are Imperians, 90 against 100, if the first one is Imperian and the second one Nomad, and 110 against 100, if the first one is Nomad and the second one Imperian. If a player is in an Alliance, at the position of Commanding Officer, he receives a basic bonus of +10 Morale points, but the actual extent of this bonus depends on the Loyalty Status of the player in the Alliance. The Basic Morale value could be raised by researching Drill, which gives 1 Morale point per level.Upon returning home, the army restores its basic Morale value.In a battle against Nomads, no matter if in defense or attack, Morale drops by 10, because he’s fighting against a barbarian. ![]() Imperians have 10 additional Bonus Morale points in defense in all provinces. Both races have 10 bonus Morale points in defense in the capital.For every difference of 0,1 (either above or below range x2) Morale drops progressively by 1,67 points. But if a player attacks another player out of the allowed net worth points range x2, Morale drops, because the player is not fighting equals. Morale’s basic value for Imperians in attack is 100, in defense it’s 110 in whichever annexed province or colony, and 120 in the capital. Global Morale depends on the overall behavior of the player.They also are not seen by the enemy's spies. Immobilized soldiers will not fight, nor can be destroyed.* Activating Premium, paid in diamonds, decreases Imperian training time by 20%. After the 72-hour period has expired, they are automatically mobilized. During that period you can mobilize them whenever you want. Siege engines cannot be upgraded.Īfter the army units are trained* they remain immobilized for 72 hours. The training time is the one of the higher class units. The upgrade cost is the difference between the total price of the higher class units and the total price of the lower class units. You can upgrade light and/or heavy units to elite units of the same type in the fourth tab of each barracks building. Unit upgrade – turning a lower class units into higher class units of the same type if you have the required research levels.If you dispose of enough resources and population you can recruit all your remaining free training groups at once, but don’t forget they will still be queued. Queued groups will get trained one after another. ![]()
0 Comments
Leave a Reply. |